It's very important that we release the game, and it's an excellent experience when it is released."Īlso during the call, Activision Blizzard CEO Bobby Kotick said people who actually played Diablo Immortal at BlizzCon quite enjoyed it. Regarding the timing, that's something that we'll talk about as we go forward. Or especially in China where Blizzard is a very, very strong western brand. "And taking a game like Diablo onto that platform in a way that is really reflecting our quality standards, I think can open that franchise and other franchises to a global audience, including people who don't have PCs. "Mobile is the biggest platform in gaming today," Brack said. Blizzard is apparently planning to adapt all of its franchises for mobile in the future. He also teased that Diablo for mobile could be just the first of Blizzard's franchise to get mobile releases, as another Blizzard executive already said. In the end, Diablo Immortal is going to fulfil that, and we think that people are going to experience it, and we think they're going to love it."īlizzard is making a Diablo game for mobile because of one very obvious reason: mobile is the biggest gaming platform in the world, and especially with its appeal to the Chinese gaming market, it could be very lucrative no matter what business model it ends up using.īrack said mobile is a "very significant opportunity" for Diablo as it relates to the game's reach and presumably its revenue potential. We're only going to release the game when we feel like it is meeting the community's very high standards. "Launching the game is only going to be the beginning. "We feel that Diablo Immortal is going to deliver a very authentic Diablo experience, and we're not going to compromise on that mission," he said. Not only that, but Brack said Blizzard has plans to support the game for a while after launch. One of the things that we've said is we have multiple teams working on multiple different projects for the Diablo community," he added.īrack went on to say that Diablo Immortal, despite being only available for mobile devices, will be a "very authentic Diablo experience," with Blizzard refusing to compromise on that. Diablo is an important, tentpole franchise for Blizzard. "We like to hear the things that the fans articulate as to what they want to hear next, and what we can do better, frankly. The commitment and the engagement of our community is one of the things that makes Blizzard very special and something that we really appreciate. Frankly, we feel fortunate to have a community that cares so much about that franchise. That came through loud and clear from BlizzCon. "I think it's clear there's a lot of players who are eager for more Diablo PC and console content. "We've seen some interesting reaction to the announcement," Brack said. For its part, Blizzard claims it didn't pull any announcements from BlizzCon. Now Playing: Diablo Immortal - Cinematic Trailer | Blizzcon 2018īlizzard reportedly filmed a video in which co-founder Allen Adham confirmed the next big Diablo game, though whether or not it was intended to be shown at BlizzCon is unconfirmed. By clicking 'enter', you agree to GameSpot's
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